runtime.timer.state (field)

42 uses

	runtime (current package)
		time.go#L49: 	state  uint8        // state bits
		time.go#L212: 		if t.state&(1<<i) == 0 {
		time.go#L239: 	t.astate.Store(t.state)
		time.go#L270: 	if t.state&timerZombie != 0 {
		time.go#L272: 		t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L278: 	if t.state&timerModified != 0 {
		time.go#L280: 		t.state &^= timerModified
		time.go#L451: 	if t.state&timerHeaped == 0 && t.isChan && t.when > 0 {
		time.go#L483: 	if t.state&timerHeaped != 0 {
		time.go#L484: 		t.state |= timerModified
		time.go#L485: 		if t.state&timerZombie == 0 {
		time.go#L486: 			t.state |= timerZombie
		time.go#L576: 	if t.state&timerHeaped != 0 {
		time.go#L577: 		t.state |= timerModified
		time.go#L578: 		if t.state&timerZombie != 0 {
		time.go#L582: 			t.state &^= timerZombie
		time.go#L590: 			t.astate.Store(t.state)
		time.go#L633: 	need := t.state&timerHeaped == 0 && t.when > 0 && (!t.isChan || t.isFake || t.blocked > 0)
		time.go#L688: 		t.state |= timerHeaped
		time.go#L737: 			if t.state&timerZombie != 0 {
		time.go#L738: 				t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L783: 			if t.state&timerZombie != 0 {
		time.go#L784: 				t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L786: 				t.state &^= timerModified
		time.go#L890: 		case t.state&timerHeaped == 0:
		time.go#L893: 		case t.state&timerZombie != 0:
		time.go#L895: 			t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L904: 		case t.state&timerModified != 0:
		time.go#L906: 			t.state &^= timerModified
		time.go#L1041: 	if t.state&timerHeaped == 0 || t.state&timerModified != 0 {
		time.go#L1079: 	if t.state&(timerModified|timerZombie) != 0 {
		time.go#L1099: 	if t.state&timerHeaped != 0 {
		time.go#L1100: 		t.state |= timerModified
		time.go#L1102: 			t.state |= timerZombie
		time.go#L1399: 	if t.state&timerHeaped != 0 || t.when == 0 || t.when > now {
		time.go#L1431: 	if t.state&timerHeaped != 0 && t.state&timerZombie != 0 && t.when > 0 {
		time.go#L1432: 		t.state &^= timerZombie
		time.go#L1466: 	if t.blocked == 0 && t.state&timerHeaped != 0 && t.state&timerZombie == 0 {
		time.go#L1470: 		t.state |= timerZombie