runtime.timer.state (field)

43 uses

	runtime (current package)
		time.go#L60: 	state  uint8        // state bits
		time.go#L237: 		if t.state&(1<<i) == 0 {
		time.go#L264: 	t.astate.Store(t.state)
		time.go#L295: 	if t.state&timerZombie != 0 {
		time.go#L297: 		t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L303: 	if t.state&timerModified != 0 {
		time.go#L305: 		t.state &^= timerModified
		time.go#L476: 	if t.state&timerHeaped == 0 && t.isChan && t.when > 0 {
		time.go#L508: 	if t.state&timerHeaped != 0 {
		time.go#L509: 		t.state |= timerModified
		time.go#L510: 		if t.state&timerZombie == 0 {
		time.go#L511: 			t.state |= timerZombie
		time.go#L601: 	if t.state&timerHeaped != 0 {
		time.go#L602: 		t.state |= timerModified
		time.go#L603: 		if t.state&timerZombie != 0 {
		time.go#L607: 			t.state &^= timerZombie
		time.go#L615: 			t.astate.Store(t.state)
		time.go#L637: 		if t.state&timerHeaped == 0 && when <= bubble.now {
		time.go#L681: 	need := t.state&timerHeaped == 0 && t.when > 0 && (!t.isChan || t.blocked > 0)
		time.go#L742: 		t.state |= timerHeaped
		time.go#L791: 			if t.state&timerZombie != 0 {
		time.go#L792: 				t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L837: 			if t.state&timerZombie != 0 {
		time.go#L838: 				t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L840: 				t.state &^= timerModified
		time.go#L944: 		case t.state&timerHeaped == 0:
		time.go#L947: 		case t.state&timerZombie != 0:
		time.go#L949: 			t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L958: 		case t.state&timerModified != 0:
		time.go#L960: 			t.state &^= timerModified
		time.go#L1095: 	if t.state&timerHeaped == 0 || t.state&timerModified != 0 {
		time.go#L1139: 	if t.state&(timerModified|timerZombie) != 0 {
		time.go#L1159: 	if t.state&timerHeaped != 0 {
		time.go#L1160: 		t.state |= timerModified
		time.go#L1162: 			t.state |= timerZombie
		time.go#L1455: 	if t.state&timerHeaped != 0 || t.when == 0 || t.when > now {
		time.go#L1489: 	if t.state&timerHeaped != 0 && t.state&timerZombie != 0 && t.when > 0 {
		time.go#L1490: 		t.state &^= timerZombie
		time.go#L1521: 	if t.blocked == 0 && t.state&timerHeaped != 0 && t.state&timerZombie == 0 {
		time.go#L1525: 		t.state |= timerZombie